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During the 2020 edition of the PRUNE conference, organised as part of the In-FINE forum supported by the Techné laboratory at the University of Poitiers, the team of researchers associated with the project wrote an article to develop research on the issues of edutainment in “Campus Explorer”.
High school students with disabilities may be more reluctant about pursuing higher education. Demystifying and regaining confidence “by doing” is the main idea of this serious game aimed at high school students and first-time university comers, with the aim of increasing equal opportunities and success for all students.
By using the codes of escape games, which are popular among the target audience, as well as the various research projects on edutainment, we offer the creation of a tool called “inverted serious escape game” which will allow us to mobilise interdisciplinarity while at the same time carrying out a reflection on disability in a university context for the inclusion of high school students at university.
The playful aspects will contribute to the elaboration of a serious game and to initiate the learning of affordances through immersive experiences.
We then invite interested researchers to use “Campus Explorer” as a generator of experimentation to develop research perspectives on the uses of digital technology in education.
Keywords: serious game, escape game, student success, inclusion, disability